@comment $OpenBSD: PLIST,v 1.11 2015/12/20 11:10:38 kili Exp $
lib/ghc/${DISTNAME}/
lib/ghc/${DISTNAME}/Graphics/
lib/ghc/${DISTNAME}/Graphics/Rendering/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Bitmaps.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Bitmaps.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BlendingFactor.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BlendingFactor.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferMode.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ByteString.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ByteString.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Capability.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Capability.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Clipping.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Clipping.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ColorSum.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ColorSum.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Colors.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Colors.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ComparisonFunction.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ConditionalRendering.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ControlPoint.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ControlPoint.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/CoordTrans.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/CoordTrans.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DataType.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DataType.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DebugOutput.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DebugOutput.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DisplayLists.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DisplayLists.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Domain.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Domain.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/EdgeFlag.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/EdgeFlag.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Feedback.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Feedback.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FlushFinish.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FlushFinish.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLboolean.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLboolean.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Hints.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Hints.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/IOState.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/IOState.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/LineSegments.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/LineSegments.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PeekPoke.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PeekPoke.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PerFragment.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PerFragment.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelData.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelData.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelFormat.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelFormat.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Points.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Points.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PolygonMode.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PolygonMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObject.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObject.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Rectangles.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Rectangles.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RenderMode.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RenderMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SavingState.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SavingState.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Limits.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Program.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Program.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Shader.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Variables.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StringQueries.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StringQueries.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SyncObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SyncObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Tensor.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Tensor.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Application.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Application.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Environments.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Filter.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Objects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Queries.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/Specification.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/TransformFeedback.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/TransformFeedback.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrays.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrays.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexAttributes.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexAttributes.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexSpec.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexSpec.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Errors.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Errors.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Initialization.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Initialization.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Matrix.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Matrix.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Mipmapping.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Mipmapping.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/NURBS.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/NURBS.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Quadrics.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Quadrics.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Tessellation.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Tessellation.p_hi
lib/ghc/${DISTNAME}/HS${DISTNAME}-${MODGHC_PACKAGE_KEY}.o
lib/ghc/${DISTNAME}/libHS${DISTNAME}-${MODGHC_PACKAGE_KEY}.a
lib/ghc/${DISTNAME}/libHS${DISTNAME}-${MODGHC_PACKAGE_KEY}_p.a
lib/ghc/${DISTNAME}/register.sh
share/doc/hs-${DISTNAME}/
share/doc/hs-${DISTNAME}/LICENSE
share/doc/hs-${DISTNAME}/html/
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Antialiasing.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BeginEnd.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Bitmaps.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Clipping.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ColorSum.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Colors.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ConditionalRendering.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-CoordTrans.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-DebugOutput.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-DisplayLists.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Evaluators.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Feedback.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FlushFinish.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Fog.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Framebuffer.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-Attachments.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-Queries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Hints.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-LineSegments.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PerFragment.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixellikeObject.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Points.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Polygons.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PrimitiveMode.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-RasterPos.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Rectangles.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-SavingState.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Selection.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-ProgramBinaries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-ProgramObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-ShaderBinaries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-ShaderObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Uniform.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-StringQueries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-SyncObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Tensor.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Application.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-TransformFeedback.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexArrays.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexSpec.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Errors.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Initialization.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Matrix.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Mipmapping.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-NURBS.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Quadrics.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Tessellation.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL.html
share/doc/hs-${DISTNAME}/html/OpenGL.haddock
share/doc/hs-${DISTNAME}/html/doc-index-36.html
share/doc/hs-${DISTNAME}/html/doc-index-A.html
share/doc/hs-${DISTNAME}/html/doc-index-All.html
share/doc/hs-${DISTNAME}/html/doc-index-B.html
share/doc/hs-${DISTNAME}/html/doc-index-C.html
share/doc/hs-${DISTNAME}/html/doc-index-D.html
share/doc/hs-${DISTNAME}/html/doc-index-E.html
share/doc/hs-${DISTNAME}/html/doc-index-F.html
share/doc/hs-${DISTNAME}/html/doc-index-G.html
share/doc/hs-${DISTNAME}/html/doc-index-H.html
share/doc/hs-${DISTNAME}/html/doc-index-I.html
share/doc/hs-${DISTNAME}/html/doc-index-K.html
share/doc/hs-${DISTNAME}/html/doc-index-L.html
share/doc/hs-${DISTNAME}/html/doc-index-M.html
share/doc/hs-${DISTNAME}/html/doc-index-N.html
share/doc/hs-${DISTNAME}/html/doc-index-O.html
share/doc/hs-${DISTNAME}/html/doc-index-P.html
share/doc/hs-${DISTNAME}/html/doc-index-Q.html
share/doc/hs-${DISTNAME}/html/doc-index-R.html
share/doc/hs-${DISTNAME}/html/doc-index-S.html
share/doc/hs-${DISTNAME}/html/doc-index-T.html
share/doc/hs-${DISTNAME}/html/doc-index-U.html
share/doc/hs-${DISTNAME}/html/doc-index-V.html
share/doc/hs-${DISTNAME}/html/doc-index-W.html
share/doc/hs-${DISTNAME}/html/doc-index-X.html
share/doc/hs-${DISTNAME}/html/doc-index-Y.html
share/doc/hs-${DISTNAME}/html/doc-index-Z.html
share/doc/hs-${DISTNAME}/html/doc-index.html
share/doc/hs-${DISTNAME}/html/frames.html
share/doc/hs-${DISTNAME}/html/haddock-util.js
share/doc/hs-${DISTNAME}/html/hslogo-16.png
share/doc/hs-${DISTNAME}/html/index-frames.html
share/doc/hs-${DISTNAME}/html/index.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Antialiasing.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BeginEnd.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Bitmaps.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Clipping.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ColorSum.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Colors.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ConditionalRendering.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-CoordTrans.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-DebugOutput.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-DisplayLists.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Evaluators.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Feedback.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FlushFinish.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Fog.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Framebuffer.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-Attachments.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-Queries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Hints.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-LineSegments.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PerFragment.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixellikeObject.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Points.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Polygons.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PrimitiveMode.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-RasterPos.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Rectangles.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-SavingState.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Selection.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Limits.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-ProgramBinaries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-ProgramObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-ShaderBinaries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-ShaderObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Uniform.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-StringQueries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-SyncObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Tensor.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Application.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-TransformFeedback.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexArrays.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexSpec.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Errors.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Initialization.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Matrix.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Mipmapping.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-NURBS.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Quadrics.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Tessellation.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL.html
share/doc/hs-${DISTNAME}/html/minus.gif
share/doc/hs-${DISTNAME}/html/ocean.css
share/doc/hs-${DISTNAME}/html/plus.gif
share/doc/hs-${DISTNAME}/html/synopsis.png
@exec /usr/bin/env HOME=/nonexistent %D/lib/ghc/${DISTNAME}/register.sh -v0
@unexec /usr/bin/env HOME=/nonexistent %D/lib/ghc/${DISTNAME}/unregister.sh -v0 --force
lib/ghc/${DISTNAME}/unregister.sh
